set autopause for certain events in alert settings

set autopause for certain events in alert settings from Against the Storm UI screenshot (English)

Description

The user interface presents several key components organized into distinct sections. The top row features tabs labeled GENERAL, GAMEPLAY, ALERTS, KEY BINDINGS, and TWITCH, which allow users to navigate different settings.

Within the GAMEPLAY section, there’s a checkbox for "Allow Fuel By Default: Wood," indicating a setting for resource management, showcasing a straightforward, interactive design. The presence of a radio button or checkbox indicates functional options that users can activate or deactivate.

The AUTO PAUSE section lists various events related to gameplay, such as "Start of Drizzle Season," "Dangerous Glade Discovered," and "Trader Arrival." Each event has a corresponding checkbox, allowing players to customize which notifications trigger an automatic pause, enhancing real-time decision-making.

At the bottom, buttons labeled CLOSE, and RESET provide functionality for managing the settings, with RESET likely reverting changes to default values. The visual style features a dark green background, reinforcing a thematic consistency, while the button layout suggests clear pathways for user interaction.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

high hostility, trader arrival, alert settings

high hostility, trader arrival, alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents a dedicated "Alerts" section, which allows users to manage various notification preferences related to gameplay. Features and Labels: 1....

low on food or fuel alert settings

low on food or fuel alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface (UI) displayed focuses on alert settings within a game, likely for managing resources and status indicators. Labels and Features: 1. ...

nudge camera

nudge camera from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The UI features a tutorial overlay, designed to instruct the player on how to use camera controls. 1. Label: The word "Tutorial" is prominently displayed...

ace cards

ace cards from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The UI in the image appears to be a control layout for a game, categorized under "Birdie Eye" and "Ace Cards" sections. 1. Birdie Eye: This is likely the...

otevřít chat s podporou, jsme tu pro vás denně 9 - 17, jak vyřešit

otevřít chat s podporou, jsme tu pro vás denně 9 - 17, jak vyřešit from Rekola UI screenshot (Czech), thumbnail - open to see full size

Rekola

Obrázek zobrazuje uživatelské rozhraní zákaznické podpory. 1. Hlavní nadpis: "Zákaznická podpora" jasně identifikuje sekci, která se týká podpory pro zá...

schoolhouse, production building

schoolhouse, production building from Knights and Merchants UI screenshot (German), thumbnail - open to see full size

Knights and Merchants

Die Benutzeroberfläche zeigt mehrere funktionale Bereiche, die zur Verwaltung des Spiels dienen. Auf der linken Seite befinden sich verschiedene Schaltflächen u...

build a road

build a road from Knights and Merchants UI screenshot (German), thumbnail - open to see full size

Knights and Merchants

Das Bild zeigt eine Benutzeroberfläche (UI) für ein Bau oder Strategiespiel. Die Funktionen sind klar kategorisiert und bieten eine intuitive Navigation. Link...

map options add markers

map options add markers from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The user interface (UI) presents several functional labels and features, each designed to facilitate navigation and interaction. 1. Add Marker: This label...