set autopause for certain events in alert settings

set autopause for certain events in alert settings from Against the Storm UI screenshot (English)

Description

The user interface presents several key components organized into distinct sections. The top row features tabs labeled GENERAL, GAMEPLAY, ALERTS, KEY BINDINGS, and TWITCH, which allow users to navigate different settings.

Within the GAMEPLAY section, there’s a checkbox for "Allow Fuel By Default: Wood," indicating a setting for resource management, showcasing a straightforward, interactive design. The presence of a radio button or checkbox indicates functional options that users can activate or deactivate.

The AUTO PAUSE section lists various events related to gameplay, such as "Start of Drizzle Season," "Dangerous Glade Discovered," and "Trader Arrival." Each event has a corresponding checkbox, allowing players to customize which notifications trigger an automatic pause, enhancing real-time decision-making.

At the bottom, buttons labeled CLOSE, and RESET provide functionality for managing the settings, with RESET likely reverting changes to default values. The visual style features a dark green background, reinforcing a thematic consistency, while the button layout suggests clear pathways for user interaction.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

high hostility, trader arrival, alert settings

high hostility, trader arrival, alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents a dedicated "Alerts" section, which allows users to manage various notification preferences related to gameplay. Features and Labels: 1....

low on food or fuel alert settings

low on food or fuel alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface (UI) displayed focuses on alert settings within a game, likely for managing resources and status indicators. Labels and Features: 1. ...

open ace card deck

open ace card deck from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

In the image, the UI features a tutorial prompt designed to guide the user through a specific action within the game. Labels and Features: 1. Tutorial...

military buildings category: barracks

military buildings category: barracks from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image is organized into distinct sections that facilitate gameplay decisions related to military construction. Here's a breakdown...

connecting to server

connecting to server from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI label "Connecting to server" indicates that the application is attempting to establish a connection with a server. This label serves a functional purpose...

win

win from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The UI features in the image are designed for a victory screen in a game. Here are the primary elements: 1. Large Text Label: "WIN": Function: Cle...

host is loading a save

host is loading a save from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI presents a minimalistic and clean design set against a black background. The primary label, "HOST IS LOADING A SAVE," is prominently displayed in large,...

dance minigame results

dance minigame results from Yakuza 0 UI screenshot (English), thumbnail - open to see full size

Yakuza 0

The user interface (UI) in the picture is designed for displaying results from a rhythm game. Here’s a breakdown of its features and layout: 1. Title Header...