high hostility, trader arrival, alert settings

high hostility, trader arrival, alert settings from Against the Storm UI screenshot (English)

Description

The UI presents a dedicated "Alerts" section, which allows users to manage various notification preferences related to gameplay.

Features and Labels:

  1. Label List:

    • Each entry represents specific alert types, such as "Trader Arrived," "Trade Route Completed," or "High Corruption Level." These labels clearly indicate what events the user can monitor.
  2. Checkboxes:

    • Next to each alert, a checkbox enables users to toggle notifications on or off. This provides an intuitive way to customize their alert preferences quickly.
  3. Slider Bar:

    • A vertical slider likely adjusts the intensity or frequency of alerts, allowing users to fine-tune how they receive announcements.
  4. Buttons:

    • At the bottom, there are buttons labeled "CLOSE," "RESET," and "DISCARD."
      • CLOSE allows users to exit the alert settings.
      • RESET likely restores default settings for alerts.
      • DISCARD may exit without saving changes.

Form Features:

  • The dark green background evokes a classic and immersive gaming atmosphere, complementing the visual style.
  • The overall organization aligns alerts vertically for easy scanning, while the clear function of checkboxes emphasizes user interaction.

The layout is designed for clarity and efficiency, ensuring that players can quickly manage their alert settings.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

set autopause for certain events in alert settings

set autopause for certain events in alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface presents several key components organized into distinct sections. The top row features tabs labeled GENERAL, GAMEPLAY, ALERTS, ...

low on food or fuel alert settings

low on food or fuel alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface (UI) displayed focuses on alert settings within a game, likely for managing resources and status indicators. Labels and Features: 1. ...

hold space to skip cutscene

hold space to skip cutscene from Risk of Rain 2 UI screenshot (English), thumbnail - open to see full size

Risk of Rain 2

The user interface features a clean layout with a focus on key actions. On the right side, two prominent labels are displayed: "Space" and "Skip." The "Space"...

photo mode controls settings

photo mode controls settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The UI in the image showcases an options menu for a game, specifically designed for photomode settings. Here’s a breakdown of its features and their functions:...

camera controls

camera controls from Phasmophobia UI screenshot (English), thumbnail - open to see full size

Phasmophobia

The UI features a clean and functional design with a simple layout that prioritizes usability. 1. CAM Label: Indicates the current mode or feature being a...

talk with NPCs

talk with NPCs from Fallout London UI screenshot (English), thumbnail - open to see full size

Fallout London

The user interface (UI) in the picture consists of several key elements, each serving specific functions within the game's user experience. 1. Character Name...

spiritfarer map controls - set waypoints and confirm travel

spiritfarer map controls - set waypoints and confirm travel from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a map interface with several functional features, indicated by labels and buttons at the bottom. 1. Coordinates Display: The top left show...

pick stonecutters' camp blueprint

pick stonecutters' camp blueprint from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents several key elements necessary for navigation and interaction. At the top, there are numerical indicators that likely represent resources or sta...