move or deactivate tavern

move or deactivate tavern from Against the Storm UI screenshot (English)

Description

The UI presents a detailed interface for managing a "Tavern," designated as a service building. The header clearly identifies the structure and its category, featuring a descriptive text outlining its purpose related to fulfilling villagers' needs for leisure and luxury, along with a note on passive effects—specifically "Gleeman's Tales."

The Construction section visually indicates progress with a progress bar set at 33%. Below this, relevant resources are displayed: resource counts are listed alongside a maximum capacity (e.g., 20/20 for a resource), and materials required for construction are identified through iconography, emphasizing a structured layout for resource management.

In the Recipes area, two specific types of recipes—leisure and luxury—are organized side by side. Icons represent the required items to craft each recipe, providing a quick reference for production needs.

The Passive Effects section highlights a unique feature, "Gleeman's Tales," which showcases different benefits and might hint at gameplay mechanics that enhance village experiences. The arrangement of icons and connections suggests a progression or branching path, emphasizing strategic decision-making regarding passive bonuses.

Additional UI elements include control buttons to move or deactivate the building, along with a priority setting gauge, indicating levels of urgency in construction or resource allocation, encapsulating functionality in a user-friendly manner. The overall design employs a clean layout and intuitive iconography, ensuring that users can easily navigate and manage their tavern’s features.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

camera mode (freecam) - movement keys move cam

camera mode (freecam) - movement keys move cam from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface (UI) elements in the picture feature several key labels that serve specific functions. 1. "FREECAM ACTIVE": This prominent label indica...

edit mode, move buildings around

edit mode, move buildings around from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface features a vertical sidebar with several icons, each representing specific functions: 1. Home Icon: Positioned at the top, this icon likely s...

one or more heroes may still move

one or more heroes may still move from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

In the image, the user interface (UI) features and labels are primarily designed for gameplay in a strategy game, likely a turnbased format. Here's a breakdown...

Do you want to remove this profile?

Do you want to remove this profile? from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a modal window designed to confirm the deletion of a user profile. Title Bar: At the top, it prominently displays the prompt, "DO YOU WA...

new behaviour rune - move

new behaviour rune - move from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The image presents a user interface (UI) element focused on spell behavior modification, specifically introducing a "Move" feature. UI Labels and Features...

move, place building, swap building, salvage building

move, place building, swap building, salvage building from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...

movement tutorial

movement tutorial from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Title: "Movement" – Indicates the section's focus on character movement controls. Instruction: "To move your character use:" – Guides the player on...

Time, Moves, Pause

Time, Moves, Pause from Cogs UI screenshot (English), thumbnail - open to see full size

Cogs

The UI in the picture features a steampunkstyle design, emphasizing a vintage aesthetic with wooden panels and brass accents. 1. Time Display: La...