move or deactivate tavern
Description
The UI presents a detailed interface for managing a "Tavern," designated as a service building. The header clearly identifies the structure and its category, featuring a descriptive text outlining its purpose related to fulfilling villagers' needs for leisure and luxury, along with a note on passive effects—specifically "Gleeman's Tales."
The Construction section visually indicates progress with a progress bar set at 33%. Below this, relevant resources are displayed: resource counts are listed alongside a maximum capacity (e.g., 20/20 for a resource), and materials required for construction are identified through iconography, emphasizing a structured layout for resource management.
In the Recipes area, two specific types of recipes—leisure and luxury—are organized side by side. Icons represent the required items to craft each recipe, providing a quick reference for production needs.
The Passive Effects section highlights a unique feature, "Gleeman's Tales," which showcases different benefits and might hint at gameplay mechanics that enhance village experiences. The arrangement of icons and connections suggests a progression or branching path, emphasizing strategic decision-making regarding passive bonuses.
Additional UI elements include control buttons to move or deactivate the building, along with a priority setting gauge, indicating levels of urgency in construction or resource allocation, encapsulating functionality in a user-friendly manner. The overall design employs a clean layout and intuitive iconography, ensuring that users can easily navigate and manage their tavern’s features.
Software
Against the Storm
Language
English
Created by
Sponsored
Similar images
camera mode (freecam) - movement keys move cam
Grounded
The user interface (UI) elements in the picture feature several key labels that serve specific functions. 1. "FREECAM ACTIVE": This prominent label indica...
edit mode, move buildings around
Spiritfarer: Farewell Edition
The interface features a vertical sidebar with several icons, each representing specific functions: 1. Home Icon: Positioned at the top, this icon likely s...
one or more heroes may still move
Heroes of Might and Magic 3: Complete
In the image, the user interface (UI) features and labels are primarily designed for gameplay in a strategy game, likely a turnbased format. Here's a breakdown...
Do you want to remove this profile?
Against the Storm
The UI features a modal window designed to confirm the deletion of a user profile. Title Bar: At the top, it prominently displays the prompt, "DO YOU WA...
new behaviour rune - move
Mages of Mystralia
The image presents a user interface (UI) element focused on spell behavior modification, specifically introducing a "Move" feature. UI Labels and Features...
move, place building, swap building, salvage building
Spiritfarer: Farewell Edition
The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...
movement tutorial
Children of Morta
Title: "Movement" – Indicates the section's focus on character movement controls. Instruction: "To move your character use:" – Guides the player on...
Time, Moves, Pause
Cogs
The UI in the picture features a steampunkstyle design, emphasizing a vintage aesthetic with wooden panels and brass accents. 1. Time Display: La...