camera mode - depth of field, fov, aperture

camera mode - depth of field, fov, aperture from Grounded UI screenshot (English)

Description

The user interface (UI) features labels and sliders designed for adjusting various camera settings. Each label clearly indicates the specific setting:

  1. FOV (Field of View): A slider adjusts the angle of the camera's view, currently set to 90°, providing a wide perspective.

  2. Aperture: Adjusts the lens opening, represented by a floating value (f/2.8) next to a slider, controlling the amount of light entering the camera.

  3. Focus Distance: This slider, set to 100%, determines how far away the camera is focused, affecting sharpness.

  4. Depth of Field Blur: Adjusts how much background blur is applied, with a current setting of 75%, providing a cinematic effect.

  5. Camera Tilt: A slider allowing for rotation of the camera, currently at 0°, which keeps the view level.

Icons at the top represent functions related to the UI but don't specify their purpose in this context. The layout is clean and organized, with labels and sliders arranged vertically, ensuring intuitive adjustments.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

camera mode - depth of field, blur settings

camera mode - depth of field, blur settings from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface features a row of icons at the top, indicating various camera settings. From left to right, the icons appear to represent photography functio...

camera mode - hide players, npcs, vehicles, enemies..

camera mode - hide players, npcs, vehicles, enemies.. from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface (UI) features a settings panel that manages visibility options for various entities within the game environment. At the top are several icons...

camera mode (orbitcam) - drag scene to orbit, mousewheel to zoom

camera mode (orbitcam) - drag scene to orbit, mousewheel to zoom from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features a prominent header, "ORBITCAM ACTIVE," indicating that a specific camera mode is currently engaged. This label is rendered in a vibr...

camera mode - yard settings (select time, fog strength or sun angle)

camera mode - yard settings (select time, fog strength or sun angle) from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a settings panel labeled "YARD SETTINGS" prominently at the top, using a lightcolored font against a darker background for clarity. This label...

camera mode - effects (film grain, vignette, bloom))

camera mode - effects (film grain, vignette, bloom)) from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface (UI) features a series of labels and icons that serve specific functions related to visual settings for a graphic or game. The top row includ...

camera mode - hide ui, take photo, move camera

camera mode - hide ui, take photo, move camera from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI presents several key labels and features for camera controls, designed for functionality and ease of use. 1. Camera Mode: This section allows for s...

camera mode - effects (filters, vignette, grain..)

camera mode - effects (filters, vignette, grain..) from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features a series of labeled sliders and dropdown options for adjusting visual effects. 1. Vignette: This slider allows for the adjustm...

camera mode - teen options (choose player pose or props)

camera mode - teen options (choose player pose or props) from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface displays a panel titled "TEEN OPTIONS," indicating its focus on character customization or control, specifically for a teen character. ...