graphics settings: video quality, texture quality, antialiasing

Description
The interface presents a list of graphical and gameplay settings, designed for user customization. Each setting includes a label indicating its function, accompanied by control elements that allow users to adjust values or toggle features.
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Shadow Distance: Adjusts the distance at which shadows are rendered, enhancing visual depth—currently set to "High."
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UI Anti-Aliasing: Toggles anti-aliasing for the user interface, aimed at reducing visual jaggedness—set to "Off."
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Texture Resolution: Determines the quality of textures used, with a current setting of "Full" for high detail.
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VFX Culling Bias: Manages the visual effects quality; set to "Ultra" for maximum performance.
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LOD Bias: Adjusts the level of detail bias for models, ensuring better rendering precision—currently "Ultra."
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LOD Reduction: Controls how much the level of detail reduces when viewed from a distance—set to "Off."
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Bloom: Activates or deactivates bloom effects, influencing light rendering; it is currently enabled.
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SSAO: Refers to Screen Space Ambient Occlusion, enhancing shading realism; this feature is enabled.
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Foliage Wind: Adds movement effects to foliage for more dynamic scenery; currently checked.
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Sobel Lighting: A visual effect to enhance edge visibility; it is currently enabled.
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Corpse Clean-up: Manages how corpses are handled in the game, with visibility currently set to "Hidden."
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Max Corpses: Determines the maximum number of corpses visible in-game, adjustable to "25."
At the bottom, two action buttons—Revert and Back—allow users to either undo recent changes or navigate back to the previous menu, presented in a user-friendly format for ease of access. The design adopts a clean, utilitarian style, ensuring functionality takes precedence.
Software
Risk of Rain 2
Language
English
Created by
Sponsored
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