dead after being eaten by the infected
Description
The user interface (UI) in the picture is designed for a survival or action game, providing essential information and options to the player. Here’s a breakdown of the main labels and features:
-
Main Status Message:
- Text: "LILAH IS DEAD"
- Function: This prominently displayed message signifies a critical event in the game, likely affecting gameplay or narrative.
- Form: The use of bold, large text makes it stand out against a darker background.
-
Game Context Header:
- Text: "AFTER BEING BEATEN BY INFECTED"
- Function: Provides a narrative context for the player's current situation.
- Form: Smaller font, positioned above the main message, capturing the player's attention but secondary to the main status.
-
Statistics Bar:
- Location: Centered at the bottom of the screen.
- Features:
- Stops: Icon with a number (3) indicating the number of stops made.
- Supply Recovered: Icon with a number (25) detailing items collected.
- Run Time: Clock icon showing elapsed time (15:16).
- Infected Kills: Icon with a number (33) representing enemies defeated.
- Fuel Used: Icon showing resources (3) consumed.
- Function: This section provides crucial gameplay metrics that help the player track progress and performance.
- Form: Uniform icons with labels beneath them, organized for clarity and easy reference.
-
Action Button:
- Text: "MOVE ON"
- Function: This interactive element allows the player to proceed in the game, indicating the next course of action.
- Form: A button that stands out, likely styled to be easily clickable, often located at the right side for accessibility.
Overall, the UI combines clear, functional elements with a thematic design that fits the game’s narrative, ensuring players can quickly gather information and make decisions.
Software
The Last Stand: Aftermath
Language
English
Created by
Tags
Sponsored
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