game over by triggering a trap
Description
The user interface (UI) in the image features a dark, survival-themed layout designed for a gaming experience.
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Death Notification: At the top, there is a prominent label stating "GARRETT KENNEDY IS DEAD," indicating a significant event in the game. The text is styled dramatically to convey urgency and loss.
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Trap Triggering: Above the death notification, the phrase "AFTER TRIGGERING A TRAP" serves as a context label. This communicates the event's cause and provides a narrative element for the player.
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Gameplay Statistics: Below the death notification, the UI presents critical gameplay metrics:
- Stops: This icon shows the number "4," indicating the number of stops made in the game.
- Supply Recovered: The "45" next to its icon tracks resources gathered by the player.
- Run Time: Displayed as "09:24," it tracks the duration of the current play session.
- Infected Kills: The number "25" represents the enemies defeated, enhancing gameplay engagement.
- Fuel Used: Displayed as "3," this metric informs the player about resource consumption.
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Action Button: At the bottom right, there is a button labeled "MOVE ON" with the key prompt "F," indicating the next step for the player. The contrasting color makes it easily identifiable, encouraging interaction.
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Visual Style: The overall aesthetic has a gritty, post-apocalyptic theme, reinforced by a muted color scheme and distressed visuals, enhancing the immersive experience.
The UI effectively combines function with form, presenting essential information clearly while fitting the game's thematic elements.
Software
The Last Stand: Aftermath
Language
English
Created by
Tags
Sponsored
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The Last Stand: Aftermath