accessibility options

accessibility options from Blasphemous UI screenshot (English)

Description

The user interface (UI) features a dark, textured background that enhances readability. The title "ACCESSIBILITY" is prominently displayed at the top, suggesting the purpose of this menu.

Key labels include "Controller vibration," indicating a function concerning the feedback settings for the gaming controller. This label is highlighted in yellow, drawing attention to its active selection. Below this, there are sub-options like "Screen shake" and "Achievement Unlocked Pop-up," which pertain to specific feedback and notification settings respectively.

Each setting has an "Enabled" or "Disabled" state, clearly marked next to it, with "Enabled" shown in a similar yellow hue. This visual distinction helps users quickly identify the current status of each feature. Navigation arrows flank the settings, allowing users to easily scroll through options.

At the bottom, there are action buttons: "Apply," "ESC," and "Back," each with a clear function for saving changes or navigating the menu. The stylistic choices, such as ornate borders and iconography, contribute to a thematic aesthetic while maintaining clarity and usability.

Software

Blasphemous

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

accessibility options, arachnophobia safe mode

accessibility options, arachnophobia safe mode from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a dark background with contrasting lightcolored text, promoting readability. Each function is clearly labeled, providing intuitive access for u...

accessibility settings

accessibility settings from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The user interface (UI) in the image focuses on accessibility settings for the game "The Last Stand Aftermath." Below are the descriptions of the labels and fea...

accessibility settings (subtitles, autofire, mono sound..)

accessibility settings (subtitles, autofire, mono sound..) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The user interface features a list of options related to audio and visual settings, presented in a simple and clean layout against a dark background. Each optio...

accessibility settings, arachnophobia mode

accessibility settings, arachnophobia mode from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...

settings categories: game, display, sound, accessibility..

settings categories: game, display, sound, accessibility.. from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features a horizontal navigation bar labeled "OPTIONS" at the top. Below this, multiple categories are presented as clickable labels, includi...

social network sidebar options

social network sidebar options from x.com UI screenshot (Polish), thumbnail - open to see full size

x.com

Interfejs użytkownika przedstawia zestaw ikon i etykiet, które pełnią różne funkcje w aplikacji. 1. Główna Ikona domu wskazuje na stronę główną lub pulp...

system options

system options from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

The user interface in the given image features a "System Options" menu, primarily designed for adjusting gameplay settings in a strategy game. Here's a breakdow...

launcher (select game, options, exit)

launcher (select game, options, exit) from Mass Effect Legendary Edition UI screenshot (English), thumbnail - open to see full size

Mass Effect Legendary Edition

The interface presents several key features and labels, structured predominantly to facilitate user navigation through the game options. At the center, the pr...