in-game control hints, toggle auto aim

Description
The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse inputs.
-
W/A/S/D - Move: This label indicates the movement controls, commonly used in many games. "W" moves the character forward, "A" moves left, "S" moves backward, and "D" moves right. The layout suggests the standard arrangement for easy access during gameplay.
-
LMB (Hold) - Shoot: This label denotes the left mouse button (LMB) action. Holding this button allows the player to shoot or perform an attack. The term "Hold" implies continuous action while the button is pressed, which typically corresponds to a shooting mechanic.
-
Space (Toggle) - Toggle Auto Aim: This label signifies that pressing the spacebar activates or deactivates the auto-aim feature. "Toggle" indicates that pressing the key switches the function on or off, adding a layer of control over aiming dynamics.
The UI is minimalist, emphasizing function with clear, concise labels in a readable font. The overall form is straightforward, likely designed for quick recognition and optimal usability during gameplay.
Software
20 Minutes Till Dawn
Language
English
Created by
Sponsored
Similar images
in-game menu, gamepad controls, jump, glide, interact, open

Spiritfarer: Farewell Edition
The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...
in-game control prompts: menu, undo, reset

A Good Snowman Is Hard To Build
The UI in the picture showcases a simple, minimalist design aligned with userfriendly functionality. The interface presents four key labels that correspond wit...
in-game menu

Children of Morta
Resume: Restarts the game from the paused state. Difficulty: Adjusts the game's difficulty level. Options: Accesses game settings (audio, cont...
in-game menu

Knights and Merchants
Das BenutzeroberflächenLayout zeigt eine vertikale Anordnung von Optionen, die den Nutzer durch verschiedene Funktionen des Spiels führen. Oben links befindet...
in-game pause (continue, give up, or quit)

Hades II Early Access
The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...
in-game pause menu is stylized as VHS controls

Hotline Miami 2
The user interface features a menu that provides essential functions for media control. At the top, there is a bold "PAUSE" label indicating the current state o...
in-game menu, request a feature, encyclopedia

Against the Storm
The UI features a dark background with ornate framing that suggests a fantasy theme, likely complementing the game's aesthetic. 1. Continue: This label in...
in-game controls, flashlight, other tools

Outer Wilds
The image features a user interface (UI) displaying various gameplay controls and actions, typically found in a video game menu. Here's a breakdown of the UI la...