in-game control hints, toggle auto aim

in-game control hints, toggle auto aim from 20 Minutes Till Dawn UI screenshot (English)

Description

The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse inputs.

  1. W/A/S/D - Move: This label indicates the movement controls, commonly used in many games. "W" moves the character forward, "A" moves left, "S" moves backward, and "D" moves right. The layout suggests the standard arrangement for easy access during gameplay.

  2. LMB (Hold) - Shoot: This label denotes the left mouse button (LMB) action. Holding this button allows the player to shoot or perform an attack. The term "Hold" implies continuous action while the button is pressed, which typically corresponds to a shooting mechanic.

  3. Space (Toggle) - Toggle Auto Aim: This label signifies that pressing the spacebar activates or deactivates the auto-aim feature. "Toggle" indicates that pressing the key switches the function on or off, adding a layer of control over aiming dynamics.

The UI is minimalist, emphasizing function with clear, concise labels in a readable font. The overall form is straightforward, likely designed for quick recognition and optimal usability during gameplay.

Software

20 Minutes Till Dawn

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

in-game options

in-game options from Diablo I UI screenshot (English), thumbnail - open to see full size

Diablo I

The image features a user interface related to audio and display settings, likely from a video game. Here’s a breakdown of the UI labels and features focusing o...

in-game main menu, load, save, restart

in-game main menu, load, save, restart from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The interface presents a Main Menu with a classic, vintage aesthetic, highlighted by ornamental borders and a textured background. The menu features a centraliz...

in-game pause menu

in-game pause menu from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The user interface (UI) in the picture features a vertical list of labels that serve various functions within a game. 1. MAP: This label likely provides a...

in-game menu (codex, journal, squad,..)

in-game menu (codex, journal, squad,..) from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The interface presents a central "Mission Computer" menu, designed for navigation through various game functionalities. The layout combines a circular central e...

naming rock for changing your in-game name

naming rock for changing your in-game name from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI presents a simple and clean design, centering around the item labeled "Naming Rock." Labels and Features: 1. Item Title: "Naming Rock"...

in-game menu quit, super-quit, respawn, options and settings

in-game menu quit, super-quit, respawn, options and settings from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI presents a structured menu labeled "MENU," positioned prominently at the top. Directly beneath this label is the timer displaying elapsed time (00:24) al...

in-game menu, request a feature, encyclopedia

in-game menu, request a feature, encyclopedia from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a dark background with ornate framing that suggests a fantasy theme, likely complementing the game's aesthetic. 1. Continue: This label in...

in-game menu

in-game menu from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Resume: Restarts the game from the paused state. Difficulty: Adjusts the game's difficulty level. Options: Accesses game settings (audio, cont...