queen's impatience per minute

queen's impatience per minute from Against the Storm UI screenshot (English)

Description

The UI features a horizontal status bar at the bottom, showcasing two distinct segments: a blue section on the left, representing a form of progress or resources, and a red section on the right, which likely indicates a negative aspect or depletion.

Above the status bar, there are several icons arranged in a row. From left to right, these icons appear to represent various actions or statuses related to gameplay, such as resource management, strategic options, and character or faction abilities. Each icon possesses a distinct design, suggesting their unique functions while maintaining a cohesive aesthetic.

On the right side of the UI, a separate panel displays "Queen's Impatience," indicating a key game metric. The numeric value highlights its current state (3.45), along with a note about its progressive increase (0.25 per minute). The design of this panel includes rounded corners and a clear font, enhancing readability and focus.

Beneath these elements, a circular motif featuring a skull adds a thematic touch, potentially indicating danger or a critical status within the game context. This combination of functional and stylistic elements contributes to the immersive experience of the interface.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

detonation in 5 minutes

detonation in 5 minutes from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The interface includes a prominent countdown timer indicating "Detonation in:" with a clear display of five minutes remaining, represented as "05:00." This info...

next batch of workers in 0 minutes

next batch of workers in 0 minutes from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) displayed in the picture features three main sections each with distinct functionalities and visual elements: 1. Recruitment: ...

really quit? progress last saved 2 minutes ago dialog

really quit? progress last saved 2 minutes ago dialog from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a dark, decorative background that sets a thematic tone, likely reflective of a fantasy or adventure genre. The central message, "Really Quit?",...

flamepurr

flamepurr from Cat Quest UI screenshot (English), thumbnail - open to see full size

Cat Quest

The user interface (UI) features in the image you provided are designed for a game selection screen, with a focus on character and skills setup. Here’s a breakd...

sawmill

sawmill from Knights and Merchants UI screenshot (German), thumbnail - open to see full size

Knights and Merchants

Das BenutzeroberflächenDesign zeigt eine vertikale Navigationsleiste auf der linken Seite, die verschiedene Funktionen zur Ressourcenverwaltung und produktion...

language settings, audio, subtitles

language settings, audio, subtitles from Detroit: Become Human UI screenshot (English), thumbnail - open to see full size

Detroit: Become Human

The UI presents several functional elements related to subtitle and language preferences for media playback. 1. Audio Language: Labeled as "AUDIO LANGUAGE...

no workers are assigned to this building

no workers are assigned to this building from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface displays a notification labeled "No workers," which conveys that there are currently no workers assigned to the building depicted. The messag...

logging in

logging in from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface label "Logging in" indicates that the system is currently in the process of authenticating a user. The text is typically displayed in a clear...