every reputation point you earn lowers impatience

every reputation point you earn lowers impatience from Against the Storm UI screenshot (English)

Description

In the image, the user interface features a prominent display of the player's Reputation, indicated numerically as "11.56." Below this, there’s a note about "High Resolve," stating that it provides an increase of +0.00 per minute, with an explanation of how earning Reputation Points affects Impatience.

The bottom section of the UI is organized into a series of circular icons, each representing different game functions or actions. These icons include symbols that likely relate to game mechanics, resources, or abilities. For example, there are icons representing gear, buildings, and possibly gameplay actions, which suggest functionality essential for player interactions.

A blue and red horizontal bar spans the bottom. The blue section may represent a progress or resource indicator, while the red area appears to indicate some form of limitation or detriment in gameplay, such as a depletion or a negative status effect.

The aesthetic is immersive, with textures and colors enhancing the thematic elements of the game. The contrasting blue and red colors serve to quickly communicate functionality regarding status or resources.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

every mission you complete will add the distance you travelled

every mission you complete will add the distance you travelled from Run Legends UI screenshot (English), thumbnail - open to see full size

Run Legends

The UI in the picture includes several key components designed for guidance and navigation within a game or app: 1. Text Box: At the top, a prominent text...

every issue of London Crime Statistics adds to your melee and unarmed damage

every issue of London Crime Statistics adds to your melee and unarmed damage from Fallout London UI screenshot (English), thumbnail - open to see full size

Fallout London

The image presents a user interface (UI) related to a gaming context, likely featuring a progress tracking system. 1. Level Indicator: At the top, there's...

case number, ghost responds to everyone

case number, ghost responds to everyone from Phasmophobia UI screenshot (Korean), thumbnail - open to see full size

Phasmophobia

이 이미지는 텍스트 기반의 사용자 인터페이스(UI) 요소를 포함하고 있습니다. 1. 문서 제목: "문서 174 : Gregory Barber"라는 레이블은 특정 문서를 식별하는 기...

stats

stats from Maid of Sker UI screenshot (English), thumbnail - open to see full size

Maid of Sker

The UI presented in the image is a "Stats" menu, likely from a video game. Here’s a breakdown of its features and their functions: 1. Title ("STATS"): ...

Act Four - Falling

Act Four - Falling from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface (UI) in the image includes distinct labels and features that guide the user through an engaging experience. 1. Act Four Label: Position...

are you sure you want to exit?

are you sure you want to exit? from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Confirmation Dialog: Asks if the user wants to exit the game, warning about unsaved progress. "Yes" Button: Confirms the exit action. "No" Button: Cancels...

antiviral acquired

antiviral acquired from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The user interface (UI) in the picture presents several key features and labels, primarily focused on functionality within a gaming context. 1. Main Title: "...

in-game control hints, toggle auto aim

in-game control hints, toggle auto aim from 20 Minutes Till Dawn UI screenshot (English), thumbnail - open to see full size

20 Minutes Till Dawn

The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse i...