in-game control prompts: menu, undo, reset

in-game control prompts: menu, undo, reset from A Good Snowman Is Hard To Build UI screenshot (English)

Description

The UI in the picture showcases a simple, minimalist design aligned with user-friendly functionality. The interface presents four key labels that correspond with specific actions:

  1. ESC: This button typically serves to open the main menu, providing access to additional options or settings within the application.

  2. Z: This label is assigned to the "Undo" function, allowing users to revert their last action, which is crucial for correcting mistakes or modifying their interactions easily.

  3. R: Representing the "Reset" function, this label likely enables users to restart their current task or game, returning it to its initial state.

  4. MENU: Positioned to the right of "ESC," this label reinforces the idea of menu navigation, emphasizing easy access to various game features or settings.

The form features a clean, legible font with a light color scheme that stands in contrast to the more vibrant, natural colors of the background, effectively drawing attention to the controls. The alignment of elements in a vertical orientation contributes to clarity and ease of use, reinforcing intuitive interaction.

Software

A Good Snowman Is Hard To Build

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

in-game menu, gamepad controls, jump, glide, interact, open

in-game menu, gamepad controls, jump, glide, interact, open from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...

in-game menu quit, super-quit, respawn, options and settings

in-game menu quit, super-quit, respawn, options and settings from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI presents a structured menu labeled "MENU," positioned prominently at the top. Directly beneath this label is the timer displaying elapsed time (00:24) al...

in-game pause menu

in-game pause menu from XCOM 2 UI screenshot (English), thumbnail - open to see full size

XCOM 2

The image presents a pause menu typically found in video games, characterized by a clean, minimalistic design. The UI features a prominent header labeled "PAUSE...

in-game controls, attack

in-game controls, attack from Valheim UI screenshot (English), thumbnail - open to see full size

Valheim

The UI labels displayed in the image serve to instruct users on the controls for a gaming interface. The labels are organized vertically, emphasizing clarity an...

in-game pause menu

in-game pause menu from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The user interface (UI) in the picture features a vertical list of labels that serve various functions within a game. 1. MAP: This label likely provides a...

in-game controls, flashlight, other tools

in-game controls, flashlight, other tools from Outer Wilds UI screenshot (English), thumbnail - open to see full size

Outer Wilds

The image features a user interface (UI) displaying various gameplay controls and actions, typically found in a video game menu. Here's a breakdown of the UI la...

in-game menu, request a feature, encyclopedia

in-game menu, request a feature, encyclopedia from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a dark background with ornate framing that suggests a fantasy theme, likely complementing the game's aesthetic. 1. Continue: This label in...

in-game menu

in-game menu from Knights and Merchants UI screenshot (German), thumbnail - open to see full size

Knights and Merchants

Das BenutzeroberflächenLayout zeigt eine vertikale Anordnung von Optionen, die den Nutzer durch verschiedene Funktionen des Spiels führen. Oben links befindet...