editor scenario, triggers, effect list: add effect for scripted missions
        Description
The user interface features a series of dropdown menus and buttons, designed for selecting and configuring various game actions.
UI Elements:
- 
Effects List: A dropdown menu labeled "Train Unit" allows users to choose from different effects related to unit training.
 - 
Source Player: This dropdown, titled "Player 1," enables the selection of the player whose actions will be influenced by the settings.
 - 
Object List Type: Another dropdown labeled "Units" helps users specify the category of objects they are managing.
 - 
Object List: The "Elite Boyar" option indicates a specific unit type, allowing for targeted actions on that particular object.
 - 
Buttons:
- Set Objects: This button initiates the selection of objects to act upon.
 - Reset: A button to clear selections and revert to default settings.
 - Go to Objects: Quickly navigates the user to the selected objects within the interface.
 - Set Area: Allows the user to define a specific area for effects or actions.
 - Go to Area: Navigates the user to the specified area.
 - Set Location: Used to designate a particular location related to the actions being taken.
 - Go to Location: Directs the user to the defined location.
 
 - 
Quantity Field: This input box, currently showing "-1," allows users to specify the number of units or actions, enhancing the granularity of the command.
 
The layout is straightforward, with clearly labeled elements facilitating easy navigation and selection, while the muted colors contribute to a focused and functional design.
Software
Age of Empires 2 Definitive Edition
Language
English
Created by
Sponsored
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