editor scenario, triggers, effect list: add effect for scripted missions
Description
The user interface features a series of dropdown menus and buttons, designed for selecting and configuring various game actions.
UI Elements:
-
Effects List: A dropdown menu labeled "Train Unit" allows users to choose from different effects related to unit training.
-
Source Player: This dropdown, titled "Player 1," enables the selection of the player whose actions will be influenced by the settings.
-
Object List Type: Another dropdown labeled "Units" helps users specify the category of objects they are managing.
-
Object List: The "Elite Boyar" option indicates a specific unit type, allowing for targeted actions on that particular object.
-
Buttons:
- Set Objects: This button initiates the selection of objects to act upon.
- Reset: A button to clear selections and revert to default settings.
- Go to Objects: Quickly navigates the user to the selected objects within the interface.
- Set Area: Allows the user to define a specific area for effects or actions.
- Go to Area: Navigates the user to the specified area.
- Set Location: Used to designate a particular location related to the actions being taken.
- Go to Location: Directs the user to the defined location.
-
Quantity Field: This input box, currently showing "-1," allows users to specify the number of units or actions, enhancing the granularity of the command.
The layout is straightforward, with clearly labeled elements facilitating easy navigation and selection, while the muted colors contribute to a focused and functional design.
Software
Age of Empires 2 Definitive Edition
Language
English
Created by
Sponsored
Similar images
spectating other players while dead
Lethal Company
The UI features a prominent label that reads "(Spectating: )" in a bold, red font. This label signifies that the user is currently in a spectator mode, indicati...
ben's worshop unlocked
Children of Morta
Label: "Ben's Workshop" – Indicates the name of the location. Highlighted Area: The workshop equipment or upgrade point, signifying an interactive e...
substory end
Yakuza 0
The user interface (UI) in the picture features several key elements: 1. Labeling: The top section is labeled "Substories," indicating that this area perta...
nalezené klíče od domu od auta
Phasmophobia
Na obrázku vidíme uživatelské rozhraní s názvem "Klíče". Sekce je rozdělena na dvě části s ilustracemi klíčů, které byly nalezeny. UI Labels: 1. Název "K...
bind or unbind key for "swim down" action
Grounded
The user interface features two primary buttons labeled "BIND" and "UNBIND," both associated with the action of "SWIM DOWN." BIND Button: This button is...
health mechanic explanation
Into the Breach
The UI label in the picture is clearly presented with two main elements: the title "Health" and a descriptive text beneath it. Function: Title ("Healt...
dark elf skills
Might and Magic 8: Day of the Destroyer
The user interface (UI) in the image is designed for a roleplaying game (RPG) character management screen. Here's a breakdown of the labels and features: ...
speed up item reduces time for any queue
Viking Rise
The UI features a clear and concise design, focusing on functionality with minimal clutter. 1. Icon: At the top, there's a stylized icon that resembles tw...