recruit maximum griffins

recruit maximum griffins from Heroes of Might and Magic 3: Complete UI screenshot (English)

Description

The user interface in the image is focused on the "Recruit Griffins" function in a strategy game, likely a turn-based strategy game featuring resource management and troop recruitment.

UI Elements and Features:

  1. Title Bar:

    • The title "Recruit Griffins" indicates the current action being performed.
  2. Image Area:

    • A larger image of the Griffins is displayed, providing a visual reference for the player.
  3. Cost Per Troop:

    • Displayed prominently, it shows the cost of recruiting each Griffin, which is set at 200 gold.
  4. Available:

    • This label indicates the number of troops currently available for recruitment, which, in this case, is 0.
  5. Recruit:

    • A section with an adjustable slider allows players to choose how many Griffins to recruit, with a maximum of 7 indicated next to it.
  6. Total Cost:

    • This shows the cumulative cost for the selected number of troops, with a total of 1400 gold calculated based on the number selected.
  7. Slider Control:

    • The horizontal slider bar allows for easy adjustment of the number of Griffins to recruit.
  8. Directional Arrows:

    • Up and down arrows are present for fine-tuning the recruitment amount, enhancing usability.
  9. Action Buttons:

    • There’s a button (likely a recruit button) to confirm the action and possibly a cancel button (indicated by a crossed circle) to exit without recruiting.
  10. Maximum Label:

    • A label indicating the maximum number of troops (7) helps players quickly understand their limits.
  11. Sidebar Information:

    • On the right side of the screen, player information (like Lord Haart) and stats for units are displayed, allowing for strategic planning.

Visual Form:

  • The overall design is characterized by a classic RPG aesthetic with rich, textured backgrounds, creating a fantasy feel.
  • The color scheme of gold and earth tones reinforces the medieval theme of the game.
  • UI components are neatly organized, maintaining a clear focus on functionality while ensuring ease of navigation.

This layout is designed for intuitive access to troop recruiting mechanics, allowing players to make quick decisions based on their available resources and strategy.

Software

Heroes of Might and Magic 3: Complete

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

recruit pixies

recruit pixies from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

The user interface (UI) in the picture primarily focuses on recruiting creatures, specifically Pixies. Here’s a breakdown of the labels and features: 1. Titl...

recruit a worker or wait for next arrival of workers

recruit a worker or wait for next arrival of workers from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The interface presents a "Recruit Worker" feature designed for selecting and hiring characters with distinct attributes. Top Section Header: "RECRUI...

go out (start a new run)

go out (start a new run) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image features a user interface element prominently displaying the label "Go Out." The text is rendered in a bold, yellow font, emphasizing its importance a...

Hector's armory

Hector's armory from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI in the image presents a dialogue interface that seems to be part of a game. Here's a detailed description focusing on functionality and form: 1. Chara...

choose output and input audio device (speakers, microphone)

choose output and input audio device (speakers, microphone) from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The user interface (UI) in the picture presents audio settings for a gaming system. Here’s a breakdown of its features and functions: 1. Tabs: At the top,...

in-game pause (continue, give up, or quit)

in-game pause (continue, give up, or quit) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...

Grasp of the Arcana lets you activate more Arcana cards at once

Grasp of the Arcana lets you activate more Arcana cards at once from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

In the interface, the title "GRASP OF THE ARCANA" prominently indicates the feature being accessed, suggesting a focus on enhancing abilities related to Arcana...

sound settings, mute in background

sound settings, mute in background from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface features a settings menu divided into various sections to manage game effects and sound. General Section Labels: Lists options such as...