The Ultimate Localization Reference

Share practical examples of software localization with other translators

Contribute
Tip: Create an account to filter results by your preferred language.

Latest Images

press any button to start

press any button to start from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Game Title: "Children of MORTA" prominently displayed, indicating the name of the game. Press Any Button: Instruction at the bottom prompting the us...

new dlc available

new dlc available from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Label: "NEW DLC AVAILABLE" Function: Indicates the availability of new downloadable content (DLC) for the user to explore or purchase.

campaign story: skip story, next slide button, controls

campaign story: skip story, next slide button, controls from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The interface presents a semitransparent overlay with a detailed illustration of a character on an aged parchment background. This setup emphasizes the narrati...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (Russian), thumbnail - open to see full size

Getting Over It with Bennett Foddy

На изображении представлено меню настроек, содержащее различные параметры, связанные с графикой и звуком. 1. Разрешение позволяет пользователю выбрать ра...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (Korean), thumbnail - open to see full size

Getting Over It with Bennett Foddy

이 화면은 게임의 설정 메뉴로, 다양한 옵션을 조정할 수 있는 UI를 보여줍니다. 왼쪽에는 언어 설정 아이콘이 있으며, 여러 국기를 통해 언어 변경이 가능합니다. 메뉴...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (Japanese), thumbnail - open to see full size

Getting Over It with Bennett Foddy

画面には、ゲームの設定メニューが表示されています。左側には設定項目が縦に並んでおり、それぞれが機能を示しています。 1. 解像度 選択された画面解像度を設定...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (English), thumbnail - open to see full size

Getting Over It with Bennett Foddy

The image displays a settings interface for a software application or game, designed with a clean and organized layout. Labels and Features: 1. Title "...

ready to start game or go back

ready to start game or go back from Risk of Rain 2 UI screenshot (English), thumbnail - open to see full size

Risk of Rain 2

The UI features two primary buttons: "Ready" and "Back." The "Ready" button is prominently displayed in a vibrant green, suggesting its importance in initiati...

unlock gathering tools

unlock gathering tools from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface features a section labeled "Gathering Tools," which is visually distinct with a green header, indicating its purpose. Below this, several tools ar...

restore magick

restore magick from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI in this image features a central action prompt for a character in a game, with a clear focus on functionality. Restore: This label indicates a sp...

inspect (weapon selection)

inspect (weapon selection) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...

go up? (but it still locked)

go up? (but it still locked) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image displays a user interface element that combines both a visual label and an interactive prompt. 1. Button Label: "Go Up?" indicates a possible ac...

go out (start a new run)

go out (start a new run) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image features a user interface element prominently displaying the label "Go Out." The text is rendered in a bold, yellow font, emphasizing its importance a...

examine story beat / enviromental clue

examine story beat / enviromental clue from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image features a dark background with a prominent UI label that reads "EXAMINE" in bold, white typography. The label is accompanied by a smaller "RB" logo o...

confide in Frinos (the frog)

confide in Frinos (the frog) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a prominent label that reads "Confide," suggesting a function related to secrecy or privacy, likely indicating a feature that allows users to co...

capture prey

capture prey from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a prominent label reading "CAPTURE," which suggests its primary function involves photography or screen capturing. This label is designed in bol...

buy a power upp

buy a power upp from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a button labeled "Buy PowerUp," accompanied by a symbol likely indicating a game controller input (RB). This button serves the primary function...

stop browsing footage? yes or no

stop browsing footage? yes or no from Inscryption UI screenshot (English), thumbnail - open to see full size

Inscryption

The UI features a dialog box with a prominent question: "STOP BROWSING FOOTAGE?" This text is centered and displayed in a bold, uppercase format, enhancing read...

press any button to start the game

press any button to start the game from Inscryption UI screenshot (English), thumbnail - open to see full size

Inscryption

The user interface presents a retro pixel art style, characterized by a brown background that enhances a vintage aesthetic. The large title "INSCRYPTION" is pro...

player talents screen, undo talent points button, auto level up button

player talents screen, undo talent points button, auto level up button from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI displays a "Talents" menu, primarily focused on character abilities or skills. The main area features a vertical list of talent categories, including "Pi...

press any key to start

press any key to start from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface in the image features the title "MASS EFFECT" prominently displayed at the top. The use of a bold, large font emphasizes the game's branding,...

alliance patrol report, ok button

alliance patrol report, ok button from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI features a dialogue box titled "ALLIANCE PATROL REPORT," indicating its purpose of conveying important information. The text within the box describes a s...

accept or go back in character creation

accept or go back in character creation from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI features a central navigation element depicted as a plus sign, indicating a control scheme that relies on directional inputs. The labels “Accept” and “Ba...

apply or discard settings changes or reset to factory default

apply or discard settings changes or reset to factory default from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a set of buttons that perform distinct functions related to managing changes. The labels are presented in a bold, legible font against a muted c...

go back or refresh list

go back or refresh list from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features three distinct buttons with specific functions. 1. Esc: This button serves as a shortcut for escaping or closing the current v...

log out button

log out button from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface presents a vibrant, engaging design centered around a "Springtime Limited Event." The title, prominently displayed in a purple box with decor...

press any button

press any button from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a prominent label at the center that reads "Press any button." This instruction invites interaction, suggesting the user should initiate gamepla...

credits screen, back button

credits screen, back button from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The UI consists of a redonblack color scheme, contributing to a stark and intense visual presentation. At the top, the label "Credits" clearly identifies the...

back to menu button

back to menu button from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The user interface features a dark background contrasted by bright red elements, creating a striking visual. The primary label is "Back to menu," which serves a...

would you like to leave? confirm cancel

would you like to leave? confirm cancel from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The user interface presents a dialogue box with a straightforward question: "Would you like to leave the game?" This is a prompt for user engagement, specifical...

Sponsored

hold right mouse button (rmb) to skip cutscene

hold right mouse button (rmb) to skip cutscene from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features a clear, prominent label at the top reading "HOLD [RMB] TO SKIP," indicating the required action for the player. The use of uppercas...

skip intro - yes or no?

skip intro - yes or no? from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The interface features a retrostyle design with a vibrant red background, complemented by a city silhouette at the bottom. At the top, the text "Skip Intro?" i...

choose a cornerstone

choose a cornerstone from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface features a centered dialog titled "CHOOSE A CORNERSTONE." At the top, there's a prominent label highlighting "The Queen's Envoy," accompanied...

choose a cornerstone

choose a cornerstone from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface (UI) presents a selection screen titled "CHOOSE A CORNERSTONE." At the top, there is a prominent character portrait labeled "The Queen's Envo...

pick stonecutters' camp blueprint

pick stonecutters' camp blueprint from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents several key elements necessary for navigation and interaction. At the top, there are numerical indicators that likely represent resources or sta...

accept newcomers

accept newcomers from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface prominently displays a header titled "NEWCOMERS," signaling the beginning of a decisionmaking process regarding new group members. At the top, th...

zoom out the map

zoom out the map from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The image features a button labeled "ZOOM OUT." This UI element is designed to provide functionality for decreasing the magnification or scaling of content with...

sleep until morning, yes or no

sleep until morning, yes or no from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a circular prompt that asks, "Sleep until morning?" This question indicates a decision point in the game, likely related to time progression or...

video settings, apply or go back

video settings, apply or go back from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface displays a "Video" settings menu, organized clearly with labels that denote various options for video configuration: Screen Mode: This opti...

quit to menu? progress will be saved

quit to menu? progress will be saved from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a dark, atmospheric background with soft, ethereal elements, enhancing the immersive experience. At the center is the primary prompt: Quit...

travel or cancel

travel or cancel from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a map interface designed for navigation, characterized by a series of interconnected pathways represented in a minimalist style with thin lines....

place a mark and begin the Trial of a Fool

place a mark and begin the Trial of a Fool from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a central text box displaying the message: "Trial of the Fool. Fight for Geo… and the glory of being a Fool. Place a mark and begin the Trial?"...

you died: continue or exit to main menu

you died: continue or exit to main menu from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The user interface (UI) in the picture displays a game over screen, characterized by a dark red background with a subtle sparkle effect, contributing to a drama...

claim welcome gift

claim welcome gift from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image is designed to welcome users to a game focused on a Viking theme. Here’s a breakdown of the labels and features: 1. Head...

recruit a worker or wait for next arrival of workers

recruit a worker or wait for next arrival of workers from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The interface presents a "Recruit Worker" feature designed for selecting and hiring characters with distinct attributes. Top Section Header: "RECRUI...

niflung offense

niflung offense from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image appears to be from a realtime strategy game. Here’s a breakdown of its labels and features: 1. Title Bar: "Niflung Of...

naming rock for changing your in-game name

naming rock for changing your in-game name from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI presents a simple and clean design, centering around the item labeled "Naming Rock." Labels and Features: 1. Item Title: "Naming Rock"...

insufficient resources

insufficient resources from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image consists of a notification message regarding resource availability for a clan. Here’s a detailed breakdown of its features...

insufficient resources: buy and use

insufficient resources: buy and use from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image presents a modal dialog that informs the user of a resource shortage within a clan. Here’s a breakdown of its features and functions: 1. ...

you don't have enough talent points for this upgrade

you don't have enough talent points for this upgrade from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image appears to be from a game interface, specifically focused on enhancing an "Infantry Attack" feature. Here’s a breakdown of the labels and fu...

See more