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match statistics: military, economy, technology, society score

Age of Empires 2 Definitive Edition
The user interface features a statistics table that summarizes player performance. Each player's name is accompanied by a unique colored banner, facilitating ea...
single player: play campaign or play a random skirmish match

Age of Empires 2 Definitive Edition
The user interface features a prominent title at the top labeled "SINGLE PLAYER," clearly indicating the mode of gameplay. Below this title, two main options ar...
select coop campaign mission

Age of Empires 2 Definitive Edition
The user interface displays various campaign options divided into two sections: the left pane features sidenavigation labels for different campaigns, while the...
not yet ranked: play one more game to join leaderboard

Age of Empires 2 Definitive Edition
The UI features a rectangular notification box with a bordered design, likely to draw attention. At the top, an exclamation mark icon emphasizes urgency, sugges...
scenario editor: terrain editor, brush size

Age of Empires 2 Definitive Edition
The user interface in the image showcases a landscape editing tool used for customizing terrain and environment elements. Left Sidebar: Brush Selectio...
editor scenario, triggers, effect list: add effect for scripted missions

Age of Empires 2 Definitive Edition
The user interface features a series of dropdown menus and buttons, designed for selecting and configuring various game actions. UI Elements: 1. Effect...
editor options: place units, set diplomacy, edit terrain

Age of Empires 2 Definitive Edition
The interface presents a series of labels that serve different functions within the application. Each label is designed as a rectangular button with a distincti...
scenario editor menu: test current scenario

Age of Empires 2 Definitive Edition
The UI features a prominent "Main Menu" label at the top, indicating the primary navigation context. Each button is clearly labeled and arranged vertically for...
scenario editor: disabled technologies and buildings for each player

Age of Empires 2 Definitive Edition
The UI features a structured layout designed for managing game settings and options. At the top, a dropdown labeled "Player 1" allows selection of different pla...
scenario editor: change diplomacy settings

Age of Empires 2 Definitive Edition
The user interface (UI) contains labels and features that facilitate the setup of a multiplayer game. 1. Player Label: Indicates the player being configur...
warning - you are being attacked by another player

Age of Empires 2 Definitive Edition
The UI features a warning message designed to alert players about an ongoing attack. The text is prominently displayed in a distinctive turquoise color, contras...
are you sure you want to quit the scenario editor?

Age of Empires 2 Definitive Edition
The UI displays a confirmation dialog designed to prevent accidental actions within a scenario editor. It features a clear, prominent message asking, "Are you s...
main menu: single player campaigns, multiplayer, learn to play

Age of Empires 2 Definitive Edition
The user interface (UI) presents a clear and organized menu for navigating the game "Age of Empires II: Definitive Edition." 1. Title: The top prominently...
mine, essential buildings

Against the Storm
The UI features a rich, dark background that emphasizes the elements within the menu. At the top, the label "SETTLEMENT COMPLETE" indicates the status of the pl...
activate woodcutters' camp

Against the Storm
The user interface features several functionoriented labels and options within a resource management context. 1. Activate Button: Positioned prominently,...
woodcutter tree strategy, gameplay settings

Against the Storm
The user interface (UI) features a labeled list under the "Gameplay" tab, designed for adjusting various game settings. The primary function is to allow players...
walls

Viking Rise
The user interface (UI) in the image features several key labels and elements that are essential for gameplay and navigation. 1. Chief's Hall: This struct...
view hero tips

Viking Rise
In the picture, the user interface features include a series of icons and a prominent label for functionality. 1. Icons: On the left side, there are two d...
user details: tribe, might and kill points

Viking Rise
The UI displayed in the picture contains several functional elements relevant to a gaming context, likely representing player stats or profile information. 1....
training for 20 infantry complete

Viking Rise
The user interface (UI) in the picture features several key elements designed to communicate game progress and status effectively. 1. Label Text: "Trainin...
recommended lineups

Viking Rise
The interface features several components designed to provide players with strategic information for team lineups. 1. Title Section: The header "Recommend...
next batch of workers in 0 minutes

Viking Rise
The user interface (UI) displayed in the picture features three main sections each with distinct functionalities and visual elements: 1. Recruitment: ...
rankings unlock when chief's hall reaches level 8

Viking Rise
The UI features a streamlined horizontal layout that presents key player statistics clearly. 1. Light: This label likely indicates a specific resource or...
quest: gather resources, build chief hall

Viking Rise
The UI in the image features a task or objective list related to "Chapter 2" of a game. Here’s a breakdown of its elements: 1. Title and Progress Indicator...
more info about profile: tribe might, battle victores and defeats

Viking Rise
The interface in the picture is structured into distinct sections that provide players with key statistics and information about their game progress. Each secti...
military buildings category: barracks

Viking Rise
The user interface (UI) in the image is organized into distinct sections that facilitate gameplay decisions related to military construction. Here's a breakdown...
level 1 walls wall durability and might

Viking Rise
The UI in the picture appears to display information related to "Level 1 Walls" in a game, likely reflecting their defensive characteristics. 1. Title ("LEV...
level 1 infantry barracks: queue capacity and might

Viking Rise
The UI in the image represents a Level 1 Infantry Barracks within a game interface. Labels and Features: 1. Header: "LEVEL 1 INFANTRY BARRACK...
upgrade chief's hall, march queue and build might

Viking Rise
The user interface (UI) in the image showcases key features and labels designed for managing the "Chief's Hall" in a strategy game. 1. Header Section: ...
infirmary: injured units, grunt zone

Viking Rise
The UI features in the image present key information related to a game interface, likely focused on unit management and resource tracking. 1. Injured Units...
Sponsored
economy buildings, build cost and how many are built

Viking Rise
The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings. UI Labels and Features...
decoration buildings: others, plants, limited..

Viking Rise
The UI features a clean and organized layout that aids in navigation through the game's options. Key UI Labels and Features: 1. Main Categories:...
create a squad and march

Viking Rise
The UI in the image is structured to facilitate squad creation for a game, likely involving strategy and combat. Here’s a breakdown of the labels and features:...
create a troop that will depart from your city

Viking Rise
The user interface (UI) in the picture features a dialog box with a primary function focused on troop creation. Key Elements: 1. Text Header: ...
Clearing an area requirements

Viking Rise
The UI in the image is designed for a game interface focused on clearing land. Here’s a breakdown of its features and functions: 1. Title Bar: The header l...
clearing an area requirements

Viking Rise
The UI features and labels in the provided image are designed to guide the user through the process of clearing an area in the game. Here's a breakdown of the k...
chapter 4 quests, defeat enemies, heal troops, upgrade walls

Viking Rise
The UI in the picture is a task or mission tracker for a game, specifically labeled "Chapter 4." Here's a breakdown of its features and functionality: 1. Cha...
can unlock area

Viking Rise
In the image, the user interface (UI) features a clear label and an icon that indicates interactivity within the game environment. 1. Label: “Can Unlock”...
build economy buildings

Viking Rise
The user interface (UI) in the image presents a structured layout designed for a citybuilding game. Here's a breakdown of the labels and features, focusing on...
attack wild boar

Viking Rise
The UI features in the image represent a game interface, primarily focused on a battle scenario against a creature identified as a "Wild Boar." Key Featur...
worker assigned. appoint all

Viking Rise
The UI in the picture features a layout designed for managing worker assignments in a construction context, resembling a game interface. Here's a breakdown of t...
End turn

Slay the Spire
The UI features several labels and icons, each serving a distinct function within the game: 1. End Turn Button: This prominently displayed button is labele...