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accessibility settings, arachnophobia mode
Lethal Company
The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...
reset game with English (restart game in selected language)
Inscryption
The UI features a minimalistic design with clear labels and simple functionality. 1. Language Selection Area: The top section shows "AZ," likely indicatin...
get tools from the wall before starting the game
Panicore
The user interface (UI) in the image features a series of rectangular indicators, likely representing tool slots or inventory spaces. The first slot is highligh...
a tiny army of soldiers
TOEM
The "Community Card" UI features a clean, minimalist design primarily in black and white, with playful graphic elements. Main Sections and Features: 1. ...
crafting in The Last Stand: Aftermath
The Last Stand: Aftermath
The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...
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captain's log - upgrades section
Spiritfarer: Farewell Edition
The interface displays a log titled "Captain's Log" with distinct sections including "Requests," "Upgrades," and "Shenanigans." Navigation is facilitated by lab...
captain's log - shenanigans section
Spiritfarer: Farewell Edition
The user interface (UI) in the image displays a "Captain's Log" screen with several labels and functional elements arranged neatly. 1. Log Title: The titl...
to improve sawmill, look for a blueprint in the world
Spiritfarer: Farewell Edition
Title Area: The top section displays the term "Improve," indicating the function is to upgrade or enhance a specific building or feature. Building Na...
in-game menu, gamepad controls, jump, glide, interact, open
Spiritfarer: Farewell Edition
The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...
improve Atul's workshop by crafting a desk
Spiritfarer: Farewell Edition
Improve: This label at the top indicates the current function of the screen, allowing players to enhance or upgrade a workshop. Atul's Workshop: Th...
view mode controls, zoom in, zoom out
Spiritfarer: Farewell Edition
The UI features a vertical representation of a stylized building, with various rooms visible through transparent walls. Labeling: The bottom left c...
inventory, documents, open and read
Spiritfarer: Farewell Edition
The interface features a clean, colorful design with rounded edges, enhancing its visual appeal. At the top, the title "Inventory" is prominently displayed, ind...
inventory, keys
Spiritfarer: Farewell Edition
The user interface (UI) in the picture showcases an inventory screen with a focus on special items. Top Header: The label "Inventory" is prominently dis...
inventory, tchotchke
Spiritfarer: Farewell Edition
The UI is designed with a clear and organized layout for managing the player's inventory. At the top, the title "Inventory" is prominently displayed, indicating...
inventory, types of grain, corn
Spiritfarer: Farewell Edition
The UI presents an inventory screen with a top navigation bar labeled "Inventory," indicating the current section. The currency amount (52,694) is d...
inventory, types of wood
Spiritfarer: Farewell Edition
The UI features a clear and organized layout primarily focused on managing inventory, specifically wood resources. At the top, the title "Inventory" is promin...
collect sunflower seeds
Spiritfarer: Farewell Edition
The UI features a prominent label displaying "Sunflower Seed" alongside a quantity indicator (x4), suggesting the player has four sunflower seeds available for...
it's too dark to navigate, it will be possible again at dawn
Spiritfarer: Farewell Edition
The UI features a prominent text box at the bottom, which conveys a message indicating that navigation is currently hindered due to darkness. The message reads,...
sleep until morning, yes or no
Spiritfarer: Farewell Edition
The UI features a circular prompt that asks, "Sleep until morning?" This question indicates a decision point in the game, likely related to time progression or...
spiritfarer map controls - set waypoints and confirm travel
Spiritfarer: Farewell Edition
The UI presents a map interface with several functional features, indicated by labels and buttons at the bottom. 1. Coordinates Display: The top left show...
francis shop's specialties
Spiritfarer: Farewell Edition
The UI features a rectangular panel with a rounded border at the top displaying the name "Francis, The Wandering Merchant." This title is emphasized with a cont...
aluminium ore can be found, aluminium dragon
Spiritfarer: Farewell Edition
The user interface features a prominent label at the top reading "Aluminium Dragon," which likely serves as a title or category header. This label uses a styliz...
villa maggiore - rare chests and blueprints can be found
Spiritfarer: Farewell Edition
The user interface (UI) features a decorative label at the top indicating "Villa Maggiore." This label is presented in a stylistic font, adding to the overall a...
spiritfarer main menu, you can report bugs
Spiritfarer: Farewell Edition
The UI features a serene gradient background, transitioning from light blue at the top to a deeper teal at the bottom, evoking a calm and inviting atmosphere. A...
master, music, SFX audio settings
Spiritfarer: Farewell Edition
The user interface features a predominantly blue background that is complemented by elegant golden accents. At the top, the label "Audio" is prominently display...
video settings, apply or go back
Spiritfarer: Farewell Edition
The interface displays a "Video" settings menu, organized clearly with labels that denote various options for video configuration: Screen Mode: This opti...
vibrations, screenshake, game and input settings
Spiritfarer: Farewell Edition
The user interface features a soft gradient background that enhances readability, with a central title labeled "Game" framed by ornate decorative elements. 1....
rebind controls, assign keyboard or gamepad to each character
Spiritfarer: Farewell Edition
The UI features a clean, elegant design with a soft gradient background, conveying a serene aesthetic. At the top, the label "Controls" is prominently displayed...
start game or load game, delete save, game progression
Spiritfarer: Farewell Edition
The interface presents a "Start Game" menu prominently at the top, styled with a decorative golden font, conveying a sense of adventure or fantasy. Below the ti...
Start a single player game or local co-op
Spiritfarer: Farewell Edition
The interface features the game's title, "Spiritfarer," prominently displayed at the top, using a stylized font that gives a whimsical and ethereal feel, enhanc...
quit to menu? progress will be saved
Hollow Knight
The UI features a dark, atmospheric background with soft, ethereal elements, enhancing the immersive experience. At the center is the primary prompt: Quit...
travel or cancel
Hollow Knight
The UI features a map interface designed for navigation, characterized by a series of interconnected pathways represented in a minimalist style with thin lines....
inspect prompt
Hollow Knight
The image displays a user interface (UI) context from a game, focusing on a feature labeled "INSPECT." 1. Main Label: "INSPECT" Function: This...
travel prompt, stagways
Hollow Knight
The image features a user interface (UI) from a game that prominently displays the label "TRAVEL" at the top. This label is ornate, utilizing a decorative font...
place a mark and begin the Trial of a Fool
Hollow Knight
The UI features a central text box displaying the message: "Trial of the Fool. Fight for Geo… and the glory of being a Fool. Place a mark and begin the Trial?"...
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listen to npc
Hollow Knight
The image features a user interface with a stylized label "LISTEN" prominently displayed at the top. The font is ornate, conveying a sense of mystery and drawin...
you must be resting on a bench to equip a charm
Hollow Knight
The image displays a user interface (UI) related to equipping charms in a game. Main Icon: At the center, there is an icon resembling a stylized charact...
change marker or place a new marker on the map
Hollow Knight
The UI consists of several key elements that facilitate navigation and action within the interface: 1. Map Navigation: The top section features the na...
hollow knight map keys, hide keys, vendors or hot spring locations
Hollow Knight
The UI features a list of locations, each accompanied by distinctive icons that convey their functions. Bench: Represented by a simple icon, this allows...
hollow knight journal, number of creatures encountered and journal entries completed
Hollow Knight
The UI displays two key statistics: "Encountered" and "Completed." Each label is prominently featured with bold text, allowing for quick recognition of their fu...
inventory, items menu displays game completion
Hollow Knight
The UI features several key elements, primarily focused on displaying collectable items and completion status. At the top, there are two distinct icons: a sty...
equipped charms and available notches
Hollow Knight
The UI features include the following labels and elements: LT Inventory: Located in the top left, likely indicating the button to access the inventory sc...
equip wayward compass
Hollow Knight
The image presents the user interface for an item titled "Wayward Compass." Title: The item name is displayed prominently at the top in a bold, white fo...
rest on bench
Hollow Knight
The UI features a prominent label that reads "REST" at the top, designed in an ornate font that conveys a whimsical and fantasy aesthetic. The label is centrall...
hidden dreams free content pack, description
Hollow Knight
The UI features a dark, ethereal background that enhances the mystical theme of the "Hidden Dreams" content pack for the game Hollow Knight. Title Section...
set menu style in the extras settings
Hollow Knight
The interface features a dark blue background with a slightly ethereal appearance, accented by hints of light particles. At the top, the label "EXTRAS" is promi...
clear save? yes, no
Hollow Knight
The UI features a prompt labeled "CLEAR SAVE?" positioned prominently, indicating a confirmation action regarding the deletion of a saved state. This text is ce...
select profile or start a new game
Hollow Knight
The interface features a dark background with a mystical aesthetic, using a clean font for readability. At the top, "SELECT PROFILE" serves as the header, indic...
new upgrade: life enchantment, zia's maximum life is permanently increased
Mages of Mystralia
The UI prominently features the label "New Upgrade" at the top, indicating that the player has recently acquired a new ability or improvement. Below this header...
you died: continue or exit to main menu
Mages of Mystralia
The user interface (UI) in the picture displays a game over screen, characterized by a dark red background with a subtle sparkle effect, contributing to a drama...
use mana charm to refill mana
Mages of Mystralia
The UI features a prominent blue circular icon in the center displaying a stylized design, likely representing the "Mana Charm." This icon is surrounded by a fa...
completed waves: 3
Mages of Mystralia
The UI features a health bar represented by a red icon in the shape of a heart, indicating the player's remaining health. This bar is partially filled, showcasi...
new essence - aura - essence of sky and storms
Mages of Mystralia
The interface features a bold label at the top center reading "NEW ESSENCE," suggesting an interactive element related to the introduction of a new game mechani...
daglige oppgaver, ukentlige oppgaver, tilbakestilles am 4 dager
Phasmophobia
Bildet viser en brukergrensesnitt (UI) med to hovedseksjoner: "Daglige oppgaver" og "Ukentlige oppgaver". Hver oppgave er listet med en tekstbeskrivelse, beløps...
main menu: alternativer, credits, avslutt spillet
Phasmophobia
UI labels in the image consist of a series of torn paperlike strips, giving a rustic or informal feel to the design. The labels are written in a simple, sanss...