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accessibility settings, arachnophobia mode

Lethal Company
The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...
reset game with English (restart game in selected language)

Inscryption
The UI features a minimalistic design with clear labels and simple functionality. 1. Language Selection Area: The top section shows "AZ," likely indicatin...
get tools from the wall before starting the game

Panicore
The user interface (UI) in the image features a series of rectangular indicators, likely representing tool slots or inventory spaces. The first slot is highligh...
a tiny army of soldiers

TOEM
The "Community Card" UI features a clean, minimalist design primarily in black and white, with playful graphic elements. Main Sections and Features: 1. ...
crafting in The Last Stand: Aftermath

The Last Stand: Aftermath
The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...
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main menu

Supaplex
The UI features a distinctive retro design with a gray background and bright, contrasting text. The main sections include: Navigation and Player Options ...
select team and controller type

Chicago 90
The user interface features several distinct sections. To the left, two character portraits are displayed: a "Gangster" at the top and a "Police" officer below....
supporting character Terry can give a little cheer

LISA: The Painful - Definitive Edition
The user interface (UI) in the picture is designed with a retro aesthetic, reminiscent of classic roleplaying games. Main Features: 1. Text Area:...
settings screen 2

LISA: The Painful - Definitive Edition
The user interface (UI) shown is designed for adjusting game settings, with a clear focus on functionality and accessibility. Here’s a breakdown of its elements...
settings screen 1

LISA: The Painful - Definitive Edition
The UI in the picture presents a settings menu for a game, focused on various options to customize the gameplay experience. 1. Title Area: The top portion...
music player

LISA: The Painful - Definitive Edition
The UI features a simple, darkthemed layout that emphasizes clarity and ease of navigation. It consists of several key elements: 1. Title and Progress Bar...
main menu, you can access music player

LISA: The Painful - Definitive Edition
The UI presented in the image features a vertical menu with five options, each serving distinct functions for navigating a game or application. 1. New Game...
your crew

LISA: The Painful - Definitive Edition
The user interface (UI) in the provided picture appears to be for a classicstyle RPG video game. Here’s a breakdown of its labels and features: Left Panel...
Brad's profile - attack, defense

LISA: The Painful - Definitive Edition
The UI you provided displays a character profile for "Brad" in a roleplaying game setting. Here's an overview of its labels and features: Character Stats...
Brad's profile

LISA: The Painful - Definitive Edition
The user interface (UI) in the picture is designed with a retro aesthetic, utilizing a dark background with brightly colored text and indicators. Here's a break...
video, audio and game settings

Murky Divers
The image displays a settings menu for a game, characterized by a sleek interface with various adjustable options. Here’s a breakdown of the UI labels and featu...
colourblind mode

Murky Divers
The UI features a dropdown menu for selecting a colorblind mode, labeled "Colorblind mode:" at the top. Below this label, users can choose from several options:...
keybinds, how to control

Murky Divers
The image depicts a user interface (UI) for configuring keybindings in a game, likely designed for swimming or underwater exploration. Key Features: 1. ...
do you really want to abandon your workmates?

Murky Divers
The UI dialog presents a clear option for quitting the game, with functionalities and features designed for user interaction. Labels and Features: 1. Ti...
main menu, host game or join a crew

Murky Divers
The user interface (UI) in the image features a dark background with a combination of bright and bold colors that create a striking visual contrast. The main ti...
save slots

Murky Divers
The image presents a user interface (UI) for a server management screen, likely in a gaming context. Here’s a functional overview of the labels and features: 1...
crafting in The Last Stand: Aftermath

The Last Stand: Aftermath
The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...
supply cache

The Last Stand: Aftermath
The UI in the picture is structured to manage a "Supply Cache" and features clear labels and functions. 1. Title: "SUPPLY CACHE" is prominently displayed...
game over by triggering a trap

The Last Stand: Aftermath
The user interface (UI) in the image features a dark, survivalthemed layout designed for a gaming experience. 1. Death Notification: At the top, there is...
defeated after infection takes hold

The Last Stand: Aftermath
The UI in the picture displays important game statistics and information in a clear, structured layout. Here's a breakdown of the elements: 1. Title Section...
dead after being eaten by the infected

The Last Stand: Aftermath
The user interface (UI) in the picture is designed for a survival or action game, providing essential information and options to the player. Here’s a breakdown...
you got clogs

TOEM
you got backpack

TOEM
The user interface (UI) in the image primarily focuses on celebrating the acquisition of a new item, the "BACKPACK." Key Features: 1. Main Message:...
wait for the bus

TOEM
The user interface in the provided image features a simple, monochrome design that focuses on clarity and functionality. 1. Main Question: At the top, the...
video settings2

TOEM
The image shows an options menu likely from a video game, featuring several UI labels and settings. 1. Navigation Controls: There are icons in the t...
video settings

TOEM
The UI features presented in the image are from a video settings menu, with several labels and controls for adjusting display preferences. Here's a breakdown:...
task found

TOEM
The user interface (UI) in the picture features several key components designed to facilitate interaction with the game environment: 1. Task Notification:...
start adventure

TOEM
The user interface (UI) in the image features a whimsical and playful aesthetic, characterized by a handdrawn art style with a monochromatic color palette. Her...
stamp the card

TOEM
The UI features in the "STAMP THE CARD" overlay are designed for clarity and ease of navigation. 1. Title: At the top, "STAMP THE CARD" is prominently dis...
save to album

TOEM
The user interface (UI) displayed has several key labels and features, each serving distinct functions. 1. Title Bar ("CAMERA"): At the top of the interfac...
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photo mode controls settings

TOEM
The UI in the image showcases an options menu for a game, specifically designed for photomode settings. Here’s a breakdown of its features and their functions:...
overworld controls settings

TOEM
The user interface (UI) in the image features an options menu with several labeled settings for gameplay customization. 1. Title Label: At the top, "OPTIO...
new music found

TOEM
The UI features in the image primarily consist of a notification banner that conveys important information to the user. Here’s a breakdown of its components: 1...
main menu, TOEM

TOEM
The user interface (UI) in the picture features a whimsical, monochromatic design that suits the game's playful theme as a photo adventure. Here’s a breakdown o...
interact

TOEM
The UI elements in the image consist mainly of interaction prompts designed for user engagement within the game environment. 1. INTERACT Label: Positioned...
in-game menu, option when stuck

TOEM
The user interface (UI) in the picture is designed with a clear and playful aesthetic, featuring a blackandwhite style that hints at a cartoonish graphics app...
got stamp!

TOEM
The user interface (UI) in the picture displays a playful and whimsical design, featuring a monochrome color scheme with accentuated graphic elements. Here’s a...
gamepad settings

TOEM
The interface presents a typical Options menu layout, commonly found in games, designed to allow users to tailor their experience. 1. Header: Clearly la...
created by Something We Made

TOEM
The image presents a simple and playful design featuring a stylized character. UI Labels: 1. "Something We Made": This label appears prominently at th...
collect stamps

TOEM
The UI in the image features a prominent alert box that instructs the player on a game mechanic. Here’s a breakdown: 1. Text Labels: The bold, uppercase te...
autosave feature

TOEM
The UI in the image features two main components: an animated icon and a message regarding autosave functionality. 1. Animated Icon: The icon consists of s...
audio settings

TOEM
The UI in the picture appears to represent an "Options" menu for a game, specifically focusing on audio settings. Here's a breakdown of the labels and features:...
audio design by

TOEM
The image features a clean and modern logo design for "RUMSKLANG," which is identified as an audio design entity. UI Labels and Features: 1. Logo Text...
a tiny army of soldiers

TOEM
The "Community Card" UI features a clean, minimalist design primarily in black and white, with playful graphic elements. Main Sections and Features: 1. ...
achievements screen

TOEM
The UI presents an "Achievements" panel, providing clarity on progress and goals. 1. Header: "ACHIEVEMENTS" is prominently displayed at the top,...
main menu

The Last Stand: Aftermath
The UI in the image features a dark, moody aesthetic that fits the theme of the game "The Last Stand," enhancing its immersive quality. Labels and Functio...
the journey will cost 1 fuel

The Last Stand: Aftermath
The UI in the image features a confirmation dialog that prompts the user for an action regarding a travel journey. Here's a breakdown of its components: 1. T...
starting the generator

The Last Stand: Aftermath
In the UI of the image, several key labels and features are present, primarily designed to facilitate player interaction within the game environment. 1. Powe...
search car, take all loot

The Last Stand: Aftermath
In the UI presented in the image, the primary feature is the search interface, which overlays the environment, indicating that the player is currently searching...
recenter map, travel to destination

The Last Stand: Aftermath
The UI in the picture displays a map of "Union City," with several key features and labels for navigation and gameplay functionality. Here are the main elements...