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accessibility settings, arachnophobia mode

Lethal Company
The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...
reset game with English (restart game in selected language)

Inscryption
The UI features a minimalistic design with clear labels and simple functionality. 1. Language Selection Area: The top section shows "AZ," likely indicatin...
get tools from the wall before starting the game

Panicore
The user interface (UI) in the image features a series of rectangular indicators, likely representing tool slots or inventory spaces. The first slot is highligh...
a tiny army of soldiers

TOEM
The "Community Card" UI features a clean, minimalist design primarily in black and white, with playful graphic elements. Main Sections and Features: 1. ...
crafting in The Last Stand: Aftermath

The Last Stand: Aftermath
The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...
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Latest Images
screen saved (screenshot taken)

Duke Nukem 3D Atomic Edition
The image features a UI label that reads "SCREEN SAVED" prominently displayed at the top. The text is rendered in a bold, blue font, which enhances its visibili...
keyboard controls (jump, crouch, run, open)

Duke Nukem 3D Atomic Edition
The user interface presents a keyboard key configuration layout for a gaming control scheme. 1. Title Bar: The "KEYBOARD KEYS" label is prominently displa...
overwrite previous saved game? y/n

Duke Nukem 3D Atomic Edition
The interface displayed is for a "Save Game" function, featuring a dark, industrial aesthetic that complements the game's theme. The top section prominently fea...
main menu (save game, load game, settings, exit..)

Duke Nukem 3D Atomic Edition
The user interface (UI) in the image features a bold, stylized title "DUKE NUKEM 3D" prominently displayed at the top, emphasizing the game’s identity. The word...
camera mode - yard settings (select time, fog strength or sun angle)

Grounded
The UI features a settings panel labeled "YARD SETTINGS" prominently at the top, using a lightcolored font against a darker background for clarity. This label...
camera mode - teen options (choose player pose or props)

Grounded
The user interface displays a panel titled "TEEN OPTIONS," indicating its focus on character customization or control, specifically for a teen character. ...
camera mode - switch camera mode or reset factory defaults

Grounded
The UI features several buttons, each serving a distinct function within the interface. 1. V Button "SWITCH TO FREECAM": This button is likely designed t...
photo mode main menu (hide ui, take photo, camera settings)

Grounded
The UI features several interactive labels, each associated with a specific function, displayed in a horizontal layout. 1. Tab Photo Settings: This opti...
camera mode (orbitcam) - drag scene to orbit, mousewheel to zoom

Grounded
The user interface features a prominent header, "ORBITCAM ACTIVE," indicating that a specific camera mode is currently engaged. This label is rendered in a vibr...
camera mode (freecam) - movement keys move cam

Grounded
The user interface (UI) elements in the picture feature several key labels that serve specific functions. 1. "FREECAM ACTIVE": This prominent label indica...
camera mode - effects (filters, vignette, grain..)

Grounded
The user interface features a series of labeled sliders and dropdown options for adjusting visual effects. 1. Vignette: This slider allows for the adjustm...
camera mode - depth of field, fov, aperture

Grounded
The user interface (UI) features labels and sliders designed for adjusting various camera settings. Each label clearly indicates the specific setting: 1. FOV...
incantation complete: new game feature unlocked

Hades II Early Access
The interface prominently features the title "INCANTATION COMPLETE" at the top, indicating a completed action or task. Below this, "NIGHT'S CRAFTWORK" serves as...
incantations (concoct an incantation) screen, unlock game features

Hades II Early Access
The UI is divided into two main sections: the incantations and resource management. Incantations Section: The title "INCANTATIONS" is prominently displa...
unlock gathering tools

Hades II Early Access
The interface features a section labeled "Gathering Tools," which is visually distinct with a green header, indicating its purpose. Below this, several tools ar...
main (master) volume, music volume, ambience volume..

Hades II Early Access
The user interface features a series of horizontal sliders corresponding to different sound settings, each labeled clearly for ease of understanding. 1. Mai...
Grasp of the Arcana lets you activate more Arcana cards at once

Hades II Early Access
In the interface, the title "GRASP OF THE ARCANA" prominently indicates the feature being accessed, suggesting a focus on enhancing abilities related to Arcana...
unlock the "The Unseen" (restore magick) card power-up

Hades II Early Access
The interface features a dark background that emphasizes the elements presented. At the top, the title "The Unseen" is prominently displayed, indicating the cur...
talk with or salute to NPCs

Hades II Early Access
The user interface displays two primary action options at the bottom: "Talk" and "Salute," each assigned to a corresponding controller button (RB for Talk and L...
some time ago... (flashback scene, sepia tones)

Hades II Early Access
The image features a stylized interface with a prominent narrative element at the top, displaying the text "SOME TIME AGO..." in a large, bold font. This create...
restore magick

Hades II Early Access
The UI in this image features a central action prompt for a character in a game, with a clear focus on functionality. Restore: This label indicates a sp...
really quit? progress last saved 2 minutes ago dialog

Hades II Early Access
The UI features a dark, decorative background that sets a thematic tone, likely reflective of a fantasy or adventure genre. The central message, "Really Quit?",...
press left for boon info screen (your active boons)

Hades II Early Access
The UI label displayed is designed to provide user guidance and enhance interaction within a game or application. The phrase "Press for Boon Info" conveys a cle...
note: playing with a controller recommended

Hades II Early Access
The UI features a prominent logo at the top left corner, identifying "SUPERGIANT GAMES," which serves to brand the game and create a sense of recognition. Adj...
(boon info screen) pin a boon or choose next or previous category of upgrades

Hades II Early Access
The UI presents several functional labels organized horizontally, with each labeled button corresponding to a specific action: 1. PIN (A): This button like...
interface settings (opacity, labels, damage numbers..)

Hades II Early Access
The UI features a clean, dark background that enhances visibility. Key elements include: 1. Button Labels: This label likely indicates settings related to...
inspect (weapon selection)

Hades II Early Access
The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...
in-game pause (continue, give up, or quit)

Hades II Early Access
The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...
hades settings categories

Hades II Early Access
The image displays a vertical menu with various options related to game settings. Each label represents a specific category that users can select to adjust thei...
hades 2 early access main menu

Hades II Early Access
The user interface features a dark and atmospheric design that complements the game's theme. At the top, the title "HADES II" is prominently displayed in a styl...
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go up? (but it still locked)

Hades II Early Access
The image displays a user interface element that combines both a visual label and an interactive prompt. 1. Button Label: "Go Up?" indicates a possible ac...
go out (start a new run)

Hades II Early Access
The image features a user interface element prominently displaying the label "Go Out." The text is rendered in a bold, yellow font, emphasizing its importance a...
gameplay settings (vibration, aim assist, god mode..)

Hades II Early Access
The user interface (UI) features a clean layout with a dark background, promoting readability and focus on functionality. Each label is presented in a clear, bo...
gain +30 magick

Hades II Early Access
The UI features a distinct label indicating the action "GAIN," emphasized with a large, bold font that facilitates quick recognition. The accompanying text "+30...
examine story beat / enviromental clue

Hades II Early Access
The image features a dark background with a prominent UI label that reads "EXAMINE" in bold, white typography. The label is accompanied by a smaller "RB" logo o...
display settings (fullscreen, resolution, vsync..)

Hades II Early Access
The UI displays various settings related to display and graphics configurations, organized clearly for user interaction. Fullscreen: A toggle option, li...
deactivate purchased card (power-up)

Hades II Early Access
The interface features a title that clearly identifies the character, "The Sorceress," emphasizing her role. Below the title, a descriptive text explains her un...
control settings (attack, dash...)

Hades II Early Access
The provided UI features several key labels and functions that are typically used in gaming controls. Each label corresponds to a specific action, enhancing gam...
confide in Frinos (the frog)

Hades II Early Access
The UI features a prominent label that reads "Confide," suggesting a function related to secrecy or privacy, likely indicating a feature that allows users to co...
tool required to compel a shade

Hades II Early Access
The user interface features a prominent notification at the top that reads "TOOL REQUIRED!" This serves to alert the player that a specific item or tool is need...
coming up next button in main menu

Hades II Early Access
The UI features a prominent text label that reads "COMINGS UP NEXT!" in a bold and eyecatching font, indicating an upcoming segment, likely in a video or strea...
capture prey

Hades II Early Access
The UI features a prominent label reading "CAPTURE," which suggests its primary function involves photography or screen capturing. This label is designed in bol...
buy a power upp

Hades II Early Access
The UI features a button labeled "Buy PowerUp," accompanied by a symbol likely indicating a game controller input (RB). This button serves the primary function...
choose from the boons of Apollo

Hades II Early Access
The interface presents three distinct abilities, each with a specific function and labeled for clarity. 1. Nova Flourish: This ability increases the damage...
choose from the boons of aphrodite

Hades II Early Access
The user interface (UI) presents a series of labels and features organized in a clean layout. Each section provides information on specific gameplay mechanics o...
control prompts: attack, special, cast, dash,...

Hades II Early Access
The UI presents a series of commands displayed in a clear, structured list. Each command is accompanied by a recognizable icon, visually representing the requir...
accessibility settings (subtitles, autofire, mono sound..)

Hades II Early Access
The user interface features a list of options related to audio and visual settings, presented in a simple and clean layout against a dark background. Each optio...
accept message from Olympus

Hades II Early Access
The UI features a prominent button labeled "ACCEPT." This label uses a clear, bold font that enhances readability, ensuring users can quickly understand its fun...
セーブデータリセット

Inscryption
この画像には、保存データをリセットするためのUIラベルがあります。「セーブデータをリセット」というテキストは、ユーザーに特定のアクションを促す重要な機能を示してい...
日本語でリセット

Inscryption
画面にはいくつかのUIラベルと機能があります。左側には「◀」という矢印があり、これを使って前のステップに戻ることができる印象を与えます。中央には選択された言語「日...